-- Takes `MATERIAL_NAME` as an input parameter. -- Generates the engraved block of that material. use_script("uniformMaterials.lua"); local material = uniform_materials[MATERIAL_NAME]; local maps = {}; for key, value in pairs(material) do local vsp = vsp_from_assets("templates/engraved.vsp"); local remapTable = {}; remapTable[color_from_rgb(255, 0, 0)] = value; vsp_color_remap(vsp, remapTable); maps[key .. "map"] = vsp end export_frame("default", maps);